I ett brev frσn 24 Feb 96 skrev Olaf Barthel till :
>>I just noticed that waitTOF doesn't work under CyberGraphX.Well
>> it works but it gives me the usual 50Hz not72Hz as I have now...
>> Is there another way to do this?
OB> Use the timer.device and hope to hell you get your rendering done
OB> fast enough to avoid visual effects. No graphics card I know of
OB> propagates sync signals to the API level.
That is realy bad, because that makes any gameprogramming hard, not to say impossible, even a simple 'poing'-game looks ugly if the graphics is updated asyncronous to the display frequency.
A simple hack to get it work on you'r own machine is just to connect v-sync on the monitor outlet to ACK in the paralell port, but, then the programs will only run on that machine :(